It’s that time of the week again folks

Server #4 will be booted up and password is “noobs” – join off me if you don’t have the address

PVP / Comp team. Unfortunately the company I had this hosted at seems to have been RPG’d by the Bots ! ( – this means that I’ll have to create another server in the same Rack as #1 and #3 are hosted – give me a few days / week and we’ll be up again. I’ve had a few of you respond indicating interest in the competitive team and am looking for a few more so we can run practice, alternately we jump  onto a 5v5 server via the Server Browser and make sure we have a party.

There are some interesting updates in the pipeline for Insurgency about to be released, they are in beta now but when full release occurs we’ll throw them onto our 3 servers.

Look forward to seeing you tonight


Hi All

This will be a Coop / Checkpoint server for Tuesday night Clan nights.
If you are receiving this email then YOU ARE INVITED.
It will have a password which is “noobs”
If you’re having trouble finding it, friend me on steam and join off me or someone else you know.
See you there.


Hi All

Was a good session last night for the “Tuesday Night Oldies” – good turnout on all servers – thanks to those who played.
A reminder that Tuesday night is “Clan Night” so if you’re seeing this email or post and are registered here or a 13SN Clan member, we’d like to see you on.

A few updates …

PVP Server – looks like the game hosting provider has bitten the bullet, web site has been down for a week and not answering emails. I’ll spin up another server somewhere else, this time I’ll make it a multi purpose one that can be configured to suit on the fly – 48 players (24 P v 24 P or 8 P v 32 Bots)

Website  – two of you have noted that you’ve had an issue with logging in and passwords – if you have issues, please let me know at or and we’ll get it sorted for you

Becoming a member – if you’re wanting to wear the 13SN Clan Tag simply let me know by email or grabbing me in game. Simply put, if you’re known to the members as a regular player, mix well and don’t cause problems on the server then we’d like to welcome you in.

Photo’s – if you’ve got some screenshots or video, let me know and we’ll post them up. Here are a couple of shots from last night that I took whilst in purgatory.

2015-10-06_00001 2015-10-06_00006 2015-10-06_00005 2015-10-06_00004

Insurgency was updated and patched on September 18.
At that time I was able to update #1 Coop and #3 PVP servers and get them running but #2 had problems. Following that there has been a Hot Fix and since then I’ve been unable to get #2 and #3 running, these are hosted at third party server hosts, Gameservers and Hyper respectively. Support tickets have been submitted.

I’ll update this post as more information comes to hand.

At the time of writing this post, #1 is the only Server running, hosted on our own Cloud Rack.

Here are some details about the new improvements. One major and welcome addition is a new map, Embassy.

I had a few rounds on this map last night and overall I’ve very happy with it, the AI appears better (that could be my biased thinking) and the spawns are a bit more unpredictable. I’m sure we’ll be giving the new Embassy map a good workout over the next few days.

Here’s a challenge for you all, who will be the first person to find Kim Beasley’s Photo in the map !


New Features:
  • Embassy map
    • Multiplayer modes: Firefight, Ambush, Elimination, Skirmish, Push, Occupy, and Strike
    • Cooperative modes: Checkpoint, Hunt, Survival, and Outpost
  • Compass HUD element.
  • Squad Leader radial menu.
  • New voice commands.


UX Changes:
  • Redesigned radial menu:
    • Removed floating markers (enemy spotting, move to, etc), these now appear as icons on the compass.
    • Added directional callouts (“Enemy contact, North!” or “Move South-East.”).
    • Added keybinding options for every radial menu command.
    • Added new control schemes for selecting radial menu options:
    • Scrolling: Hold down the radial key and scroll to select an option.
    • Numbered: Press C and a number key, does not lock your aiming.
  • Voice chevrons around floating squad icons now also appear for radial commands.
  • Added squad leader specific radial menu, the center radial option switches between leader/subordinate menus. This can be bound to a unique key.
  • Added cl_hud_firemode_show_always convar which, when enabled, will result in the firemode display always being visible.
  • The Outpost and Survival level display is now where the clock is in other modes.
  • The active objective icon HUD element has been merged with the dock. Entering an objective will show a larger icon for the active objective as well as showing the progress.


Gameplay improvements:
  • Added tactical reloads to the shotguns.
  • A player will be pushed away from a wall if there is no room for the extents of their body.
  • Limited the amount of time that players can get infinite resupplies if they don’t leave their spawn (default: 45 seconds).
  • Unlimited resupplying is completely disabled in Push during the last stand.
  • Buckshot fires 12 pellets rather than 9, spread increased.
  • Lag compensation now factors in pose parameters.
  • Flashbang effects are visible when spectating a player in first person.


Content improvements:
  • New and improved character animations:
    • Reloading and firing are now properly animated for bolt action rifles and shotguns.
    • Players hold and reload all SMGs correctly.
    • Rifles, SMGs and shotguns are kept shouldered when running while standing or crouching.
    • New start of round idles for all weapon types.
    • New grenade throw animations for standing and crouching.
    • New stance transition animations (stand to crouch, crouch to prone etc.).
    • Pistol slides move when firing.
    • The model of the C4/IED will change to the detonator when appropriate.
    • The warhead from the RPG will now disappear after it has been fired.
    • Various other fixes.
    • Empty shell casings eject from third person character models.
    • Suppressed weapons emit muzzle smoke when fired, and smoke trail after firing by the third person character.
  • New M40 and M590 world models.
  • Updated the prone positions in third person so your player model head is where the first person view is, no longer the crotch.
  • Shotgun pumping animation is now a separate animation and functions the same way as bolt-action rifles (eg. you can suspend the pumping sequence by holding down the left mouse button after firing).
  • Improved water explosion sounds.
  • Fixed players not hearing the same HQ or radial command voice over lines.
  • Opposing team will hear voice over triggered by radial menu commands.
  • Added HQ voice overs for hero captures and one minute remaining warnings.
  • The radial menu now has separate dialogue that plays when the speaker is suppressed, just as the responses do.

Some of you know that I’m keen to get a competitive team going to compete in Leagues 5V5 matches.

Thanks to some donations we have now been able to get a 13SN PVP #1 up and running

Hopefully it will appear in the Server Search list over the next day or two.

It’s a vanilla configuration at this stage and we’ll apply tweaks to it as needed.

We’re also working on Grinny’s server to get some workshop mods installed, one specifically, Osama Map – apparently it’s the building that Osama was killed in.

See you online !

Hi All

We’ve had a few of you loyal regulars sign up to the web site.

One of you, Enodab has decided to actually join our Clan.

We know Enodab from playing many nights against the bots so have no reservation accepting him into the Clan.

Please give a hearty welcome to 13SN Enodab !

Hi All

Looking forward to some more Bot Killing Action

Servers have been full all the time regularly and its a bit of a waiting game to get a spot.

Please endeavor to use the Auto Retry facility in Insurgency or hit up someone on your friends list that’s in the server.

We have Grinny’s there on standby and also pending another new one from but they are currently out of resources.

I’m also keen to get a 5v5 competitive team going and a few of you have indicated interest.
What I’m asking now is to formally register your interest by simply emailing me and I’ll be sending you details for regular practice sessions that will lead to scrims and league entries. (of course you’ll need to wear the 13sn Clan Tag !)

Thanks to you all (you regulars know who you are) for your loyalty playing on the servers, it’s appreciated.

Again, look forward to some action tonight


PS – if you’re in to iRacing, let me know what you’re driving and if you compete ?


It’s Tuesday night again and time for 13SN Oldies !

Look forward to seeing you on tonight.

Some good news ..
I have now found some information on running 16 Player Coop and also running Reserved Slots for Members, I’ll attempt to get that all working this weekend.

Challenge #1
Create your team of 5 to 8 players and make a Post with their Gamer Tags.
A Player can be a member of more than one Team.
On 13SN Brutal #1 or #2, complete “Contact”. Take Screenshots proving the completion and also the Team List with Scores / KDR’s
The First to complete the Map should make a Post here to register your Team’s claim to Fame !

The Challenge will be complete once the first Team posts their result.

You may already be registered here at the web site but if you are interested in becoming a Member  and adding a 13SN tag to your name, send me a PM – email, Steam or pop a comment here and we’ll get your nomination sorted.

See you all tonight.

Hi All

5.30-5.45 pm AEST Tonight (Thursday 13th)

13SN Brutal #1 will be rebooted and patches applied ready for tonight’s onslaught.

I’ve noticed some laggy-ness so we’ll see if this has any affect before trying some more drastic measures.



Hi All

No luck yet with finding a way to play more than 8 players and 24 bots !

We currently have 2 servers up so better get in early tonight to avoid disappointment.


We’re testing a new config on this server tonight.

We’ve set the Max Bots up to 40 per point (from 32), that’s an extra 8 for those without a calculator.

Look forward to some MAYHEM tonight !

We can only get up to 8 players in at the moment – scouring Google for some mod or addin that we can add to the 3rd server so we can run 12 Players and 37 Bots (49 is the current hard coded Max).

Good Luck !

Hi All

As we generally have full Servers on a Tuesday night, I’m thinking we look at using the Third Server for a PVP and stacking each team with Bots.

If you’re not aware it’s possible to say have 4 humans on each team then stack each team with say another 4 bots making an 8v8

Going to run a poll on this, please let me know what you think so Grinny gets a chance to setup his server to suit !

Register your Vote on the Polls widget !

By popular demand it looks like we need to set up a third server, mainly for Tuesday Nights.

This would be a “multi mode” server, so that players could, by voting, change PVP to COOP and vv

I believe that it would also be possible to fill PVP teams with a number of Bots also.

Pop your comments and idea’s below. Let the discussion begin. Hoping to get this finalised for next Tuesdays Romp.